約 3,838,114 件
https://w.atwiki.jp/theshow/pages/13.html
GAME TIPS ゲーム内で解説されているGAME TIPSについて。 11では、OPTIONS→TUTORIALSで表示できる。 PITCHING PITCH COMMAND SYSTEM 球種の下の小さいゲージは各球種に対する投手の自信、投げやすさを表している。 ストライクを取る、打者をアウトに仕留めるなどの好結果を得られた球種はゲージが増える。 あまり投げない球種や投げても打たれたりストライクを取れなかった球種などはゲージが減る。 ゲージが増えた球種はより投げやすくなるが、ゲージが減った球種は投げにくくなり 際どいコースを付くことが難しくなる。 そして、ピッチャーには得意球が設定されている。×ボタンは一番の決め球。 得意球の順番は、×(B) → ○(A) → △(X) → □(Y) → R1(R)。 ADAPTIVE PITCHING INTELLIGENCE(API) 投球時にキャッチャーが自動的に球種、コースを指定してリードしてくれる。 自分の球種の1つが黄色く点灯し、更にストライクゾーンに黄色いマーカーが表示 されている。これがキャッチャーが要求する球種、コースを表している。 R2を押せばキャッチャーのリードを再確認できる。 キャッチャーのリードを信じて投げ込むか、自分の投げたい球を投げるかは プレイヤーの判断に委ねられる。 RELEASE POINT PITCHING (METER) ピッチングメーターを用いた投球システムで、デフォルトではこの設定になっている。 球種選択後メーターにより球威、コントロールなどを自分で決めるので自分のミスが そのまま失投につながる。打ち込まれたりピンチを迎えると更にコントロールが難しくなる。 球威決定時 赤に近づくほど威力のある球になるがコントロールが乱れやすくなる。 球種ボタン決定 → コース決定 → 球威決定 → コントロール決定の順番でボタンを押す。 (球種ボタン + ×ボタン3回押し) INTENTIONAL WALKS バッターを敬遠したい場合は、L1+○ で、たった一球で敬遠を出せる。四球投げる必要はない。 PICKOFFS 牽制には数種類ある。 通常の牽制は、L2+塁指定ボタン(○が1塁、△が2塁、□が3塁) クイックの牽制は、L2+塁指定ボタンを2回押し(送球は早いが暴投の可能性も有り) 誘い出しの牽制は、L2+塁指定ボタンを長押し プレートから外すにはR1を押す。 PITCH TYPES BREAKDOWN 各球種の変化の仕方について。詳細はゲーム内で確認。 FIELDING FIELDING MARKER 守備時、自分の操作する選手の足元には、捕球するべき位置にボールのマークが表示される。 THROWING CONTROLS 守備において、送球する際に必要な操作は各塁に対応するボタンを押すだけ。 ○、△、□、×はそれぞれ一塁、二塁、三塁、本塁に対応している。 FIELDING CONTROLS Lスティックで移動 R1でジャンプ R2でダイブ RELAY MAN CONTROLS 外野から返球の際にL1を押せば中継プレーが出来る。 ピュアアナログでは、L1+いずれかの塁指定 THROWING METER 野手が捕球した際に足元に円状の送球メーターが現れる。 送球ボタンを長めに押すと通常よりも力を入れて速い球を投げることが出来る。 但し、暴投の危険性も強さに準じて増えるので注意が必要である。 送球メーターは3段階で表示され、長押しするごとに上がっていく。 捕球前から押しておくことで対応することが出来る。 ROB HOME RUN INDICATOR ROB HOMERUN INDICATORがオンの場合、ホームラン時 赤いリング上で タイミングよく R1ボタンを押すとホームランをキャッチ出来る事がある。 BASERUNNING LEAD OFF CONTROLS 盗塁をしやすくするため、L1で全走者をベースから遠ざける事が出来る。個別に遠ざけたい場合は、Lスティックで指定してからL1を押す。 ただし、遠ざけすぎると牽制で刺されやすくなるので注意。 RETURN RUNNER CONTROLS L1でベースから遠ざける事が出来るが、遠ざけすぎたと思った場合、R1で走者をベースに近づける事が出来る。 個別に近づけたい場合はLスティックで指定した後、R1。 MANUAL STEAL R2で、全走者盗塁、Lスティックで指定してからR2を押すと、個別で盗塁できるが、いずれも自動スタートである。 スタートのタイミングを自分で操作したい場合は、Lスティックで走者を指定してから、△(2塁)□(3塁)×(本塁)を押す。 押したと同時に走者はスタートを切る。 USER CONTROLLED SLIDES 塁へのスライディングを操作できる。 Rスティックを上に倒せば、ヘッドスライディング。 下に倒せば、足からスライディング。 左や右に倒せば、選手はその方向からスライディングして、タッチをかいくぐる動きをする。 STOP YOUR RUNNER 外野フライなどで、走者を動かすか迷った時は、R2を押せば走者を止める事が出来る。 止めた状態から進ませたい場合はL1を押す。 BASERUNNER TARGETING 打球を打った後の画面で、右上に走者がどこにいるかが表示されている。 左スティックで走者の方向に向けると、黄色いマークが光り、指定されていることが分かる。 その状態で各塁ボタン(○、△、□、×はそれぞれ一塁、二塁、三塁、本塁)を押すと、その塁に進塁させたり帰塁させたりすることができる。 タッチアップなど、個別に進塁させたい時などに重要な操作である。 BATTING ストライクゾーンは9分割されており、ボールが来る場所を左スティックで指定して 打撃を行うことになる。但し、厳密に9つの方向を指定する必要があるのは難度の 高いモード(HALL OF FAME)のみで、それ以外はおおまかに上下左右4分割となっている。 例:ストライクゾーンの左上にボールが来たら左スティックを左上に、 右下に来たら右下に入れる。 打球方向や強さはタイミングで決まり、フライやゴロの打ち分けは右スティックで行う。 しかし、球種やコースによって必ずしも狙った打球になるとは限らない。 GUESS PITCH ※GUESS OFFでは機能しない 08から導入されたシステム 投手が投げる前に球種 or コースを予測してあらかじめ入力する。 R2+pitch icon(球種) R2+left stick(4 or 8方向でコース) ※ GUESS 設定 (2chより) ゲスデフォ コース予測が当たると、そのコースが光る。 球種予測が当たると、ストライクゾーンの外枠が光る。 ゲス1/4、1/6 コース予測が的中したらボールが来る場所を○の印で詳細に表示してくれる。 より打撃が簡単になるが、ボーナスは低い。 ゲスデフォで打てない人やゲスを初めて使う人向け。 ゲスノーフィードバック 的中しても何にも表示されないが、ゲスが的中した場合のボーナスが一番高く、ペナルティも低い。
https://w.atwiki.jp/rabi-ribi/pages/63.html
Story Mode ゲーム難易度 スタンダード オルタナティブ BUNNY HEAVEN BUNNY HELL ERINA 200%! Speed Run Mode Main Game Post Game Boss Rush Mode Boss Rush Final Boss Rush True Boss Rush ??? Boss Rush ERINA Boss Rush BNA Boss Rush 強くてニューゲーム 強くてニューゲーム サウンドテスト 難易度ハードで本編(5章)をクリアすると解放される。すへてのBGMを聞ける。 (ゲームモードではない) Story Mode ゲーム難易度 CASUAL NOVICE NORMAL ここまでは死んだ数でヘイローバフ(防御アップと回復)による補助を得られる。 HARD 初見プレイでできる最高難易度。ヘイローバフも使えない。最初にこれを選ぶと、2Dゲーや弾幕ゲーに慣れていない場合かなりマゾいだろう。 HELL HARDクリアで解禁。弾幕量が大幅に増えたモード。HELL以上の専用実績有り。 BUNNY EXTINCTION バニー絶滅危機!HELLクリアで解禁。通称BEX。 (未実装難易度を除けば)正式なラビリビの最高難易度。回復アイテム所持数も1ずつまで。 「初心者には非常に厳しいです」と書いてあるがHELLクリアまでやっても初心者扱いなのか(困惑)。 ゲームモード ゲーム進行のバランス(敵のレベル)を決めたりする設定。 初見プレイならスタンダードでいいだろう。 スタンダード 通常のモード。 ボスレベルの上昇はアイテムの収集度合に依存する。 ただし、基本的にはたくさんアイテムを集めるほどプレイヤー側が有利。 初めてプレイする場合はこちらを推奨。 Mainゲームではアイテムをしっかり回収した場合、下記のオルタナティブよりボスレベルが高くなる傾向。 Postゲームに差し掛かってアイテムをほぼ全て集めきった頃になるとこちらの方がレベルが低い傾向になる。 (イリス戦で10程度低い) オルタナティブ ボスレベルの上昇はストーリーの進行度にのみ依存する。 アイテムをしっかり収集しなければ厳しい。 むしろこれを逆手に取り、アイテムを取得せずにストーリーを進め、 難易度を上昇させる縛りプレイとして選択する方法もある。 スタンダートとオルタナティブの2つのモードに限り、途中で切り替えができることを利用して能動的に難易度の微調整が可能。 BUNNY HEAVEN オルタナティブモードをPost Gameまでクリアすると解禁される。Standardモードもクリアする必要がある模様。 エリナとリボンの速度が2倍ほどになり、 ボスのレベルは、どんなにアイテムを収集しても、 どれだけストーリーを進めても、どの難易度であってもLv.1となる。 なお、道中の敵やスパイク、レーザー等はストーリーを進めれば通常通り強化されていく。 こちらの速度が速すぎるために弾幕の回避はむしろ難しくなっている。 記憶回廊、システムインテリア(裏)や図書館も難所になりえる。 なお、このモードでは他の実績を解除することができない。(このモードをクリアする実績は対象外) 実績が解除できないだけであって、例えば難易度をHELLにしてモードをBUNNY HEAVENでクリアしてもBunny Extinctionは解禁可能。 BUNNY HELL BUNNY HEAVENをPost Gameまでクリアすると解禁される。 Standardモードとオルタナティブモードの両方をPost Gameまでクリアしても解禁できたという報告もあり。 (マップ踏破率やアイテム収集率も影響?要検証) 難易度Impossibleを超えたプレイヤーに対する開発者からの挑戦状。(と受け取れる) BUNNY HEAVENが敵全員に適用されたと考えてよい。 また、ボスレベルが非常に高く、攻撃力とHPが他のモードよりも数倍以上になっている。 プロローグのアシュリーが鬼門となっており、ここが超えられない場合は難易度を下げることを推奨する。 (ここを超えても、バフ解禁までのタウンメンバー3名参加、 メインゲーム最終4連戦、ボスラッシュゾーン、イリスがさらなる壁となる) ver.2.00以降少し難易度が下げられた。 ERINA 200%! DLCアイテムを4つ全てとった瞬間に実績と共に解禁されるモード。アイテム欄からオフにしていた場合取得できない仕様があるので注意。 開始時からアイテムが全て揃い、かつレベル3になっているモード。お守りも3個ある。 卵と回復アイテムは未所持。 バッジも全て装備されているが、PPが187/87(Town0人時)となっており、 一度外すとPP以下でしか装備できなくなる。 さらにヘルスアップ・マナアップ・リジェネアップ・アタックアップは各64個となっており、 一見最も優しいモードのように見えるが、ボス戦はそう優しくない。 ボスのHPや攻撃力はBUNNY HELL並みとなっており、回避がほぼ完璧でないと厳しい。 (幸い弾速、ボスの移動速度は普通) 虹色洞窟のシシニ部屋前にて、ラビスリッパ―とエアジャンプをOFFにし、 イベントを見ておかないとワープストーンが使用できないため注意。 このモードでも他の実績を解除することはできない。 Speed Run Mode Main Game イベントが全てスキップされ、???を倒すまでのタイムを競う。 デフォルトでは左上にタイムが表示される。(オプションにより非表示にできる) ルート案についてはMain Game(Speed Run)ページを参照。 Post Game イベントが全てスキップされ、イリスを倒すまでのタイムを競う。 デフォルトでは左上にタイムが表示される。(オプションにより非表示にできる) ルート案についてはPost Game(Speed Run)ページを参照。 Boss Rush Mode Boss Rush 22人のボスと戦う。 ココアやコトリなど、複数回戦うボスはその回数分だけ戦う必要がある。(リリス2ndのみ対象外) ココア1st リボン アシュリー1st コトリ1st リタ シシニ シャロ チョコレート サヤ バニラ パンドラ ココア2nd コトリ2nd ニエベ シーナ ニクシー アルルーナ アシュリー2nd コトリ3rd リリス Illusion Alius IV ミル Final Boss Rush 特に強い7人と戦う。 ミル ノア1st ノア2nd ??? ミリアム ルミ(HPゲージ6本) イリス True Boss Rush Boss Rush + Final Boss Rushの28人と戦う。(ミルは1回) ??? Boss Rush ケケバニーと3人の特殊ボスの合計4人と戦う。 現時点でRound 4/8までとなっており、4人倒すとクリアとなる。 ケケバニー ココア SPECIAL リボン SPECIAL アシュリー SPECIAL (不明) (不明) (不明) (不明) ERINA Boss Rush + [要DLC] ???ボスラッシュの完成版? ???ボスラッシュの4人に加え、DLCボスとの4戦が追加されている。 ケケバニー ココア SPECIAL リボン SPECIAL アシュリー SPECIAL チョコレート&バニラ Halloween Pillar ピクシー&リリ エリナ BNA Boss Rush + [要DLC] Before Next Adventureで追加されたスペシャルボスとの連戦。 5人目はミルSPで登場した特殊仕様アリウスと戦う。 各SPボスともに選択肢が存在し、全てExtremeモードで挑戦することも可能。 リタSP シャロSP ミルSP イリスSP Illusion Alius 強くてニューゲーム ポストゲーム終了後にラビラビパークにいる「クロちゃん」に話しかけると開始できる。なおこの時点で難易度下げは受け付けてくれなくなる。 所持アイテムを引継いだ状態でプロローグの病院から始まる。ENは引継げない。 既に取ったアイテム達は再配置されない。 またタウンメンバーはリセットされるが、フィニッシュランク等の情報は残っている。 いわゆる周回プレイだが所々仕様が変わるのでプレイする感覚が初周とは異なる。 周回する毎に主人公のステータスが強化されるが、敵もそれ以上に強化されるので難易度は上がる。敵が強くなってニューゲーム + 強化点および変更点 強化点および変更点 ~エリナ&リボン~ HP‥‥1周ごとに基礎値が増加。増加量は周回数による。タウンメンバー数による増加も有る。 MP‥‥1周ごとに+5 PP‥‥1周ごとに+12(最大187) SP‥‥1周ごとに若干増加 (その他) 攻撃力・各種回復速度・BP増加量は変化なし。 コンボによる攻撃倍率が周回数に応じて上昇する(実質的に攻撃力アップ)。 ヒーリングスタッフのチャージ・ブースト、虹色魔法のチャージによる回復量が周回数に応じて増加する。 タウンで貰えるバフ【Max HPアップ】によるHP増加量が周回数に応じて強化される。 バッジアップ以外の強化アイテムの購入限界数が1周ごとに+1される(最大+10)。追加分を購入するにはPostGameクリア後のスペシャルボスを3体撃破する必要がある(所持数>購入可能個数となるため)。 ~敵~ 周回数に応じてレベル・HP・攻撃力・弾速が上昇する。中ボスも強化される。 ミリアムが多用してくる「レーザーが出る低速弾」の弾速が速くなる。 ルミに【99ダメージ↑反射】が付与されなくなる。 【300ダメージ↑即死】によって付与される【即死】の効果時間が一瞬になる。 【火傷】によるダメージの割合が上昇する。 【即死】によるダメージが上昇する。 ERINA 200%!を選んでも道具を持った状態で始まらないのですが、何か気を付ける事はあるでしょうか? - 名無しさん (2020-02-13 04 15 49) 3ヶ月も前のコメントなので返信には遅すぎるんですが。私も同様の現象に遭遇した際、オルタナティブでクリアし直したらERINA200%が機能する様になりました - 名無しさん (2020-05-27 22 34 19) Steam版で同じことが起こりました(VER 1.99T) - 名無しさん (2020-06-21 19 04 01) SteamからRabi-Ribiのプロパティを開き、ローカルファイル→ゲームファイルの整合性を確認 で直りました - 名無しさん (2020-06-21 19 07 46) その前にNEWGAME CASUAL オルタナティブでアイテム100%でエリナを倒すのも試しましたが、直りませんでした - 名無しさん (2020-06-21 19 10 37) speed runモードなんですけどミリアムの店でアイテムが買えないんですけどバグですか?Switchです - D (2020-08-12 02 34 40) ERINA Boss RushでSPココアをバニーメモリーズでフィニッシュしたら虹色洞窟に移動したのにでSPリボンがが出てこなくて進められなかったです・・・ - 名無しさん (2020-11-03 23 41 07) ERINA200%ですが、最近まで機能してなかったのですが1度item100%を達成すると機能するようになりました - 名無しさん (2021-05-03 03 48 04) bunny heavenクリアしてもbunny hell解放されない - 名無しさん (2021-10-11 13 41 25) 2行目にあるstandard/alternativeの両方ともpostまでクリアは試しました?詳細な条件はおそらくまだ明確じゃないです - 名無しさん (2021-10-13 02 13 01) 名前
https://w.atwiki.jp/grimsouldb/
このサイトは Grim Soul の非公式攻略サイトです。 プレイしていく上であまりに情報が少ないため、このようなWikiを作成しました。 【公式】:https //grimsoulgame.com/ 【公式問い合わせ】:support@grimsoulgame.com ゲーム紹介 Grim Soul は世界中で2500万以上ダウンロードされているダークファンタジーサバイバルRPGです。 灰色腐食病に浸食された世界を探索しながら素材を集め、拠点を強化し、より強い装備を求めながら世界の謎を解いていきます。 ※当wikiは非公式の攻略wikiです。情報の妥当性や正確性について保証するものではなく、一切の責任を負いかねます。 ※当wikiを利用することによって生じるいかなる損害も当サイトでは補償致しません。 ※ご利用につきましては自己責任となりますのでご注意ください。 ※また、当wikiおよびwiki管理人はゲーム運営様とは一切関係がありません。wiki管理人にエラーなどについて問い合わせないようお願いします。 ゲームに関する問い合わせに関してはこちらから ※文章の著作権は当wikiにあります。内容の複写、転載を禁じます。 ※当wikiで使用している画像、情報等の権利は、Brickworks Games Ltd に帰属します。
https://w.atwiki.jp/tljtrans/pages/85.html
It s a priest. It s Father Raul. It s a baby angel...a cherub? He s got a red robe wrapped around his posterior, and he looks to be in a hurry. I can t remember reading about this particular incident in the Bible. Maybe it was in the, uhm, sequel. Nah, that came out only five years ago, and this wall painting looks a lot older than that. It s a wall painting featuring, amongst other things, a cherub and a long red robe. It s the confessionals. It s Cortez. God, that was close... What caused that Shift to open just in time? It has to be Cortez. Finally. I...I can do it, now. I can Shift. It s not easy, but...I can do it. Ironic as it may be, though, I think I ve done all I can do in Arcadia. I have the two Arcadian Dragon s Eye jewels, the disc, and the starmap. Now I need to find the Guardian, the two missing jewels, and somebody who can help me decipher the starmap. And I have to look for those things here, in Stark. It s been more than two years since my last confession, but...no. I m not in a mood to be counting beads right now. And with my list of, uh, shortcomings, I ll be counting beads for a very long time. No, not today. Good morning. I m Father Raul. You re not a Hope Street regular, are you? I haven t seen you here before. I don t visit the neighborhood very often, no. And why should you? It s not a very nice place. This cathedral is all there s left of the hope in Hope Street. I m sorry to hear that, Father. So am I. But we cope. We cope. How may I be of assistance? Hello, Father. It s good to see you back. How may I be of assistance today? Do you know a boy named Warren Hughes? As a matter of fact, I do. The Hughes were regulars before they...traveled to the colonies. Poor Warren was left an orphan by his family. I haven t seen him for years. Where does Warren live? I m not sure he lives anywhere, but he does belong to a Hope Street gang -- the Razorblades, I believe. They seem to congregate just down the street, in building 87. Be careful, though. Although they re far from the worst gang around here, they re not a particularly friendly lot. And they don t care for strangers. I can take care of myself. (chuckles) I don t doubt that. Still -- be careful. Do people still go to church? (chuckles) Yes, some do. Some do. Religion is pretty resilient. Religion, sure, but there are so many new religions, and people tend to abandon the old ones, don t they? They ll be back. The Voltecs and the Manus of the world offer only a fleeting chance at material happiness. What they cannot offer is spiritual enlightenment. So you re not worried about the competition? We have over two thousand years of experience and tradition to build on. I don t see us just rolling over on our backs and giving up, no. Thank you, Father. Please, come by again if you re ever in the neighborhood. Thanks. Goodbye. Where did you say I could find Warren Hughes? Your best bet would be building 87, just down the street. Not only humans. The Vanguard are using the Tyren to force their changes into effect. They say the Tyren have turned to religion, that they have-- Yes, it s beginning to look quite bleak. What about the girl? Aren t you worried that the fate of the Balance and our worlds is in the hands of a...a child? A simple country girl? Spoken as a man of true faith. Speaking of higher powers -- I have to go prepare my sermon for tonight. You know, the usual. Sacrifice, devotion, faith. The cornerstones of any religion. Even the Vanguard seem to follow these tenets. They require devotion through faith just as much as we do. stirring up support for their ideas. And Arcadians, those easily misled sheep, they embrace these ideas because they prophesize change, and change is always attractive to humans. The Tyren! Those beasts are not much for loyalty, but promise them money and power... The Vanguard are probably ready to offer them half of the Northlands, perhaps even Marcuria itself, for their services. And they have certainly wanted to put their filthy claws on the city for as long as I can remember. I think she may have seen the light, finally. She does not know even half of what is going on, and if she did, I do not think she would be able to handle it -- better she does not know. Of course. I do my best to help her, as does the Mother, in her way. Still, April will be on her own soon enough, and then...who knows? After all, she is the one, no one seems to doubt that. The Balance knows, and the Balance provides, and if the Balance believes in this girl, we should as well. But of course, Father. You are not the only one who places his faith in higher powers. And what lessons will be taught today? Good night, Raul. Que Dios te bendiga. Si. I m no Catholic, but I still like coming here to meditate. To pray, if you want. It s beautiful in here, don t you think? So quiet, so...spiritual. It s life, serita, pure and simple. So, what did you dig up today? If you re not a Catholic, who do you pray to? To the Universe. To the Balance. To the rock in this floor and the air around us. To you, and to myself. What is that, Buddhism? Oh, nothing...except for everything you ever wanted to know about the Vanguard and Jacob McAllen. You got the information? You found Warren? He helped you? Eventually. It wasn t easy. But I know where to find McAllen, and I m working on how to get there. I should be all set by tomorrow. Good news, and just in time too. Things are not going well out there. What do you mean? The Balance is collapsing, and magic is seeping through into this world. Stark is still protected by its strong currents of logic and order, but Arcadia is on the brink of war and utter chaos. Unless we act quickly, Arcadia will fall into disorder, and Stark will follow. Can t we get help? Everyone with the power and will to help is doing so, but you are so much more important than anyone else. You can travel to Arcadia to bring order to chaos, at least until we find the Guardian and return him to his realm. What about the Vanguard? We investigate your lead tomorrow, yes? If we find what we are looking for -- if they have the Guardian, or know where he is -- then we are one step closer to victory. But we still need to find the entrance to his realm... ...and the situation in Arcadia is not getting any better, not without your help. I don t know anything. What can I do? By just being there, you are helping. You are strong in the Balance, April, and your power flows into those you meet and helps them against the tides of Chaos. Whatever you do, however you do it, you are helping. I still feel so...so helpless. I don t understand half of what you tell me, and as for the other half, I can t help being skeptical. Good. Do not trust everyone or everything, and make a stand against that which you do not believe. Just be sure to accept the truth, when you find it, and embrace the good in the world. Tomorrow, we will visit with McAllen, find what he knows, and use it. Then, the day after, you will go back to Arcadia. At most, we have a week. But it should be enough. As for today? Relax, be with your friends. I ll do my best. What are we going to do now? I don t think I ll ever be able to relax again. We pay a heavy price for our knowledge, yes. But try to enjoy yourself, because the hard work begins in the morning. I will see you then, yes? Wait, wait. Where are you going to be this time? We will meet here, yes? I m afraid I cannot go back to Venice, not now. There are -- people -- looking for me. The Vanguard? Yes. They know what I am, who I am. They will not rest until they have me. So we must work fast, to destroy them. Tomorrow, then? Tomorrow. Have a good night, okay? Be careful. Thank you, serita. And you. Father Raul, where is Cortez? I thought he d be here. I haven t seen Cortez for a week, and it worries me. He usually stops by once every few days. Is there anything you re not telling me, Father Raul? I don t know what you-- Yes, you do! You re no ordinary priest. You know about Stark and Arcadia, about the Balance, and I m sure you know a lot more about Cortez than you re willing to let on. How did you...? I heard you and Cortez talking last Sunday, and it scares me -- and pisses me off -- to think that you re using me, and that you re keeping things from me. Sorry, I can t trust anybody anymore. There s so much at stake, and I-- I don t know who to trust, Father. Please. Tell me what you know. I m sorry, April. I mean, I m sorry you don t feel like you can trust anyone anymore, and I m sorry that I don t know more than I do. When did you last see Cortez? It must ve been...I think it was last Sunday. Exactly one week today. He s been gone longer than that before, but this time... How are things here? You mean, in the cathedral? No. No, I mean here, in Newport. How have things been going? Nothing out of the ordinary. Why? Have you been away? You could say that, yeah. I have to run, Father. I hope to see you again soon, April. Please take care of yourself. And if you see Cortez, tell him to see me. Tell him that...that I ve been worried. What? This time I have a feeling there s something wrong. I don t like that feeling. I thought for sure that I could trust Cortez, but as it turns out...I can t. I was hoping to confront him with this, but he s not around, and you...you re part of it too, aren t you? April, you have to trust me when I tell you-- But I will try to answer your questions honestly and openly, as much as I can. Can I ask you some more questions? Always, April. It s just been hot, and humid, and it s getting worse by the day. And, apparently, crime is on the rise. But what else is new? Thanks, Father. Goodbye. Who is Cortez? How did you become a Sentinel Minstrum? I don t have any more questions right now. If you do, please ask. I want to help. And that s the truth. What do you mean? The way people react when I mention his name... The fact that he seems to have been alive for a very long time, and that he knows as much as he does... Who is he? (chuckles) It s funny, but I ve been asking that very same question myself many, many times. Who is this man? He s old, yes, and powerful. He has strong magic, but he rarely lets on exactly how strong he is. He prefers to be considered...eccentric. Crazy, even. They are both excellent disguises. You still haven t answered my question about Cortez. (sighs) That s because I cannot answer. I just don t know. He found me, when I first came here. You see, I m not just a Catholic priest. I m also a Sentinel Minstrum. You re a Minstrum? Yes. Do you find that strange? How can you belong to two religions at the same time? Belief in the Balance and belief in God are not mutually exclusive. The Sentinel order was founded on the basis of protecting the Balance, not to worship a higher power. As long as our devotion to whatever god we believe in doesn t conflict with our duty to the Balance, and vice versa, who s to say we can t work in the best interest of both? What did you mean when you said Cortez found you? I guess. I just always thought of the Sentinel as its own faith. It is a faith, but a faith in something less than God, yet more than magic or the laws of nature. The Balance was created by someone, was it not? I don t know. Nor do I. But I believe. I have faith. That s enough. One day, he came to visit me here. He knew who I was, that I was a Minstrum, and that I was devoted to restoring the Balance as well as to my God. We soon became good friends. The Sentinel are not numerous in Stark, not yet. Not with the Vanguard -- the Church of Voltec -- keeping a watchful eye and striking down anyone who dares to proclaim their faith in the Balance. But the Sentinel are here, and when they find someone who they believe will be sympathetic to their cause, they approach them. That s what happened to me. They asked you to join? No. They told me the truth. I was studying theology at the time, and I d found scriptures that...challenged convential wisdoms. Made me question the validity of my faith. But once I d learned the truth about the Balance, and the Guardian, and the ongoing war with the Vanguard, it became easier to believe in God again, because now, things made sense. And so, in the end, I chose to become not only a priest, but a Minstrum. And I don t regret my decision. Have you ever been to Arcadia? No. I m not a Shifter. I m stuck here, unfortunately. (chuckles) I don t mind. I ve been fortunate enough to read most of the Scriptures of the Balance, and that in itself is a rare privilege for a Starker like me. He was very worried about the imminent collapse of the Balance, yet told me that he was waiting for someone special, someone who might be able to help us. Me? Yes. He waited for a long time for you to show up, and when you did... It was hard for him, trying to convince you that he wasn t crazy. I guess his disguise was too good. I don t know much more than that. Cortez tells me very little, only that you re the key to the survival of the Balance. I can only assume that you re the new Guardian? That s what I ve been told. Not by Cortez, of course. No. I understand your frustration, but I cannot help you any more than I have. If there s anything, anything at all... Thanks, Father, but you ve done enough. It feels like I ve done nothing. But...God be with you. And the Balance too. Hello? Anybody there? Who s there? It s just me. April. It s good to see you again.
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That s my good friend Charlie. He was the first person I met when I came to Venice, and I love him dearly. As a friend. 彼は私の親友Charlie。Veniceに来た時最初に出会った人で、彼のことは心から慕ってる、友達としてね。 That s Charlie. Charlieよ。 Mmmm... Draft... Actually, I m not a beer person. I prefer a glass of white wine or a cup of steaming mocha. Draft beer. Import, of course. Complimentary candy. For paying customers only. Stan has a habit of taking it out of your salary if you, uhm, get the munchies. Complimentary candy. I m sure Stan won t notice if I dig gently into his supply. He s got crates of these in the back. I have more than enough. I hate to say it...but I don t have time to talk to Charlie right now. Hi, Charlie. April! Nice to see you, girl. April! 会えて嬉しいよ。 No. Early bird finishes the damn painting on time. (laughs) I came to wake you this morning, but you d already left. Early bird catches the worm? Hi, Charlie. What s up, April? Why was the caf・closed earlier? Ah, you know, some problem with the pipes. Stan, he gets real worked up--he was seriously pissed, girl. Ugh, gross. There were problems with the plumbing back at the house, too. No hot water. I noticed! Girl, that was one cold shower. There are always problems with the pipes here in Venice. They re too old. How s work going today? Aside from the trouble with the plumbing, everything s been peaceful. Emma s here with Marcus and Isabelle, but other than that, it s been a quiet morning. Or on holiday. Perfect time for it too. The city s just boiling in July, and it gets even hotter in August. You doing anything special tonight? Working. I should really be at rehearsal, but I need the money. I m going home for a week before school starts in September. Right, you told me. Well, that s great. It s been years since your last trip home, right? Right, yes, you remember well. Four years. My father and I, we haven t been on good terms since I left. I have to get going, Charlie. Charlie、私もう行かなきゃ。 Take care, all right? じゃあね。 Keeps yelling at the plumber to fix it or Stan will fix him, and the poor man is trying to work, but Stan don t quit. You should ve stayed out in the country until the autumn, girl. It s cooler out there, yeah? Isn t it such a clich・ though? I don t look forward to seeing him again, but it will be nice to be back with the rest of my family. Especially my sisters, and my Mum. I know how that feels. Have you seen Cortez around? Cortezを見なかった? As a matter of fact, I have. And he was asking for you. 実のところ見かけたよ。君について尋ねてた。 Do you have any idea where I can find the Roma Gallery? Roma Galleryがどこにあるのか知ってる? Roma Gallery? I seem to remember the name from somewhere...but no, sorry. Roma Gallery? どこかで聞いたことがあるような…ごめん、思い出せない。 They have a poster next to the jukebox, advertising an exhibit. Jukeboxの隣にポスターを出してるじゃない、展覧会の広告で。 Oh yeah, that s right. I remember they put up that poster. The address must be written down somewhere, yeah? Did you check? ああ、そうだ。そのポスターが貼られてたのを思い出したよ。住所がどこかに書いてなかった? 確認したかい? I ll see you later, Charlie. またね、Charlie。 Later! また! You said Cortez stopped by... Yeah? Any idea where Roma Gallery is? Roma Galleryってどこかしら? I d check the poster if I were you. The address has got to be written somewhere. 俺が君だったらポスターを確認するね。住所がどこかに書いてあるよ。 The plumber finds the problem eventually, but not until he s waist high in canal water down in the basement. Everybody must be at home, out of the sun, yeah? Mind if I ask you a few questions, Charlie? 少し聞きたいことがあるんだけど、いい? Why would I mind, girl? ああ、もちろん。 Can I ask you a few more questions, Charlie? 他にも質問があるんだけど、大丈夫? Sure. Yeah, the summers were cooler back home. I remember, back in St. Vincent, it got so hot sometimes...my father worked as a volunteer fireman, and sometimes he d "borrow" the old truck from the garage... On those days, I loved him so much. They were good days. He d fill it with spring water from the river up in the hills, and then he would hose me and my sisters down with ice cold water. We d laugh and scream and run around, and the funny thing is, his eyes d light up, and he d be so proud of himself... He could be so good, and he could be so bad. I think I prefer this heat to the heat I got at home. You re safe now, yeah? We take care of you, April. You do. I m lucky. It s not luck. You re a good person, and you deserve good friends. You help me out when I m in a state, yeah? You re always in a good mood, Charlie. Yeah, but you never know. You re there if I ever need you, I know that. He asked about me? 彼が私のことを? Yeah, where you were. He had a message for you. I told him to give it to Emma, that she was more likely to bump into you. うん、どこにいるかって。君に伝言があったらしい。Emmaに伝えるように言ったよ、彼女のほうが君と出くわす確率が高いからね。 Do you know where he was going? それからどこに行ったかわかる? No, but he seemed interested in that poster next to the jukebox. They put it up earlier today. さあ。でもJukeboxの横のポスターに興味があったみたいだよ。今朝貼られたやつだ。 Thanks. I got it. But I have no idea what it means. 聞いたわ。でも意味がわからないの。 Cortez can be a little strange. 彼ちょっと変わってるね。 Do you have any ideas where kids would be able to, uh, "visualize their dreams"? 子供たちが…ええと、「夢を思い描ける」場所って、どこのことか分かる? Maybe in therapy? それってセラピー? I don t think that s it, Charlie. 違うと思う、Charlie。 What poster did you say he was interested in? 彼が見てたポスターってどれ? The one right next to the jukebox. Jukeboxの横のやつだよ。 Anytime, April. お安いご用さ。 Then, I don t know. Remember you re supposed to get paid today. Stan s not gonna remember unless you bug him about it. What s your take on Cortez? Cortezってどう思う? Why do you want to talk about Cortez? I don t know him that well, girl. Yeah, he s been around for as long as I can remember, but I never really talked to the man. どうしてCortezについて聞くの? 俺は彼のことあまり知らないよ。そうだな、彼は俺が覚えてる限りずっとこの辺りにいるけど、実際に話したことはなかったな。 Do you think he s as crazy as some people say? 一部の人が言うように狂人だと思う? No, he s not crazy. Just a little eccentric. He doesn t give a donkey s ass what people think or say about him, and that s cool. I don t know, I have a feeling there s a lot more to Cortez than what he wants us to believe. That man has had an eventful life, I m sure. Anything else that comes to mind about Cortez? What else? I don t know what to tell you, girl. When he s not talking about books, he talks about old movies. He loves the classics. Calls them "real art". What was it about me that made you want to be my friend, Charlie? Everything, girl! You re a sweet peach (laughs). No, it s true -- I liked you from the very beginning, when you first came into the caf・with a suitcase in each hand, lost and bewildered. God, thanks for reminding me. I was such a country bumpkin. No, everyone who comes to Venice looks like that, girl. This is the village of the damned, don t you know? (laughs) How long have you known Emma? I met Emma about one year ago, when she started studying at VAVA. She moved into the room just opposite mine, and we became friends almost immediately. I like her a lot, and the two of you are the best friends I ve ever had. Thanks, Charlie. The same goes for me. Did you ever tell Emma that? Yeah, I ve told her, and she jokes about it...that s just Emma. I know she appreciates me telling her, though. Does Emma s behavior ever worry you? She can seem a little out of control from time to time, but she s smarter than people give her credit for. I think she s able to take good care of herself. She s a brilliant artist. Her sculptures are inventive and beautiful. I know. Sometimes I m in awe -- they just don t seem to match her personality. She s a deep person, but she hides it well. She s more comfortable being a ditzy teenager than a professional artist, but around the two of us -- sometimes she lets the disguise drop. I love her when she does that. Thanks, Charlie. What about you Charlie? What about me? Yeah, when was the last time you talked about yourself? I don t talk much about myself, girl. You know that. Still...I d like to talk about you for a bit. If you want... Just in general, or is there anything in particular you want to know? Could I ask you a few more questions about yourself? Yeah, sure. If you re interested. Do you like living in Venice? I love Venice. I ve been here three years now, and I haven t grown tired with it yet... I don t know if I ever will. Venice s like a college campus -- there are so many young people here, from all over the world, and the mix of nationalities and ideologies and ethnicities is refreshing and inspiring. The fact that we re also right in the middle of one of the great cities on Earth is just a bonus. Call Newport whatever you want, at least it s alive, and there s always something going on. Yeah, Venice is my kinda place, and I m not planning on leaving anytime soon. At least not as long as all my friends are living here. Thanks, Charlie. What s your biggest dream? A dark stage, a packed auditorium, and a single spotlight. Dancing, girl, don t you know? I m a good dancer, but I need to be among the best to make it out in the real world. So I ll keep studying and I ll keep working as a waiter to support my studies. Just like you. How did you end up in Venice? At home, there wasn t much professional training available for dancers. And my father, he was not happy about my choice of career. He wanted me to work in the factories like him and his father. Out here, in Venice, everyone s got their own dreams and people are supportive of each other no matter how crazy those dreams might be. Your dream isn t crazy at all, Charlie. You re already half-way there. But I still have a long way to go. You re right, girl. I can make it if I work hard enough. So can you, cause we re both just so damn talented! (laughs) Are you happy working here at the caf・ We make decent money, if that s what you mean. I don t want to be a bartender for the rest of my life, obviously, but yeah, I m happy I have a job. And you work here too, so I get to hang out with my friend, right? If it wasn t for that, I don t know if I d be able to do it. Hard work and lousy pay. But the hours are flexible, and like you said, I get to hang out with you and my other friends. That s all I wanted to know, Charlie. Okay. Unfortunately, yeah. Are you staying for the show tonight? What show? You don t know who s playing? I ve had a--few other things on my mind these past few days, Charlie...sorry. Anybody good? Anybody good? Are you kidding? Royn Dale s playing! It s the first gig on their new tour...sort of returning to their roots before they do the big venues. Tonight? Great! That s perfect, especially tonight. I need some serious unwinding. Yeah? What s up? You still staying for the show? Yup. Just wanted to chat a little first. Sure. What s on your mind, girl? Pulling long hours today, Charlie? Nothing, I m just tired. I just had the weirdest experience of my life. You wouldn t believe me anyway. You don t look too hot either. I mean, uh, you always look hot, but you look a little beat...a little tired. Do you mean that? About me always looking hot? Yeah, you know I think you re the most beautiful girl in the world. I ve told you before. I just have a hard time accepting it, is all. Thanks, Charlie. You so sweet. Weirder than what happened here last night? I just had the weirdest experience of my life. Weirder than last night? Much weirder, trust me. I mean, what happened here...it could be explained. A hologram, Rapture gas, mass suggestion... That s stretching it a little, don t you think? What, rather than the alternatives? That we re all either going crazy or that something is breaking through from another world? You don t think that s stretching it? I don t know what I think, April. I just know that, sometimes, there are things lurking in the shadows that can t be explained by science...that the world holds more mysteries than we think. Maybe. Try me. No, really, you would not believe it. I m not sure if I believe it. Actually, I m pretty sure I don t, but...it s too close right now, I gotta think it through first. All right, when you re ready you tell me, okay? Maybe. If I tell anybody, you ll be the first, Charlie. Who told you about last night? Fiona. And I told her about what happened here. Much weirder. I mean, it sounded like what happened here could ve...it might just have been mass suggestion, or a hologram, or even Rapture gas. April-- It s happened! I know, I know, it was probably very real to you, and I m not saying it wasn t, but the alternatives... Are the alternatives so much worse? That there are things going on that we can t explain? That there s more to life than what science teaches us? I don t know, Charlie. I wish I did, but I don t. What do you mean? What happened here? You don t know? It was another one of those "weirdest things ever" incidents, but it sounds so much like what happened to you guys. It happened around eleven last night. I was behind the bar, and I couldn t see how it started, but when the music changed... Something--it wasn t human, or not like any human I ve seen--appeared...materialized...from the jukebox. It was playing an instrument, and at first it didn t seem to notice anyone... Then, when it did, it suddenly disappeared again. I mean, everyone saw it. Everyone. And everyone was just staring at the jukebox, and then at each other. And then things sort of...returned to normal again. It was as if they all chose to block it out. It was really scary. That does sound like what happened back at the house last night. But Charlie, it could just have been--I dunno--mass suggestion, or perhaps gas Rapture...even a hologram. Why is that easier to accept than the alternatives? You mean, that we re all going crazy? Or that something really is happening, like an opening between dimensions, and stuff s leaking through? You d rather believe that? I believe there s more things under the sky than science can explain. To me, that s a better explanation. I can accept a mystery. Charlie, I don t know...I don t know what I m supposed to believe anymore. So what s this thing you were gonna tell me about, the "weirdest experience of your life"? You wouldn t believe me anyway, Charlie. Try me. No, really. I can t. It s too much, too close. I don t know if I believe it myself. Okay. You tell me about it later then, all right? Maybe. I have to tell you what happened to me last night. If it s about what happened in the common room, I heard. Fiona told me. Really? Freaky, isn t it? It freaked me out, that s for sure. Yeah, but I can relate. Did anyone tell you what happened here? No, what? Around eleven last night, I was working the bar, and I couldn t see how it started, but the music suddenly...changed. Something--it don t think it was human, not from any anatomy book I ve ever seen, at least--appeared...some said materialized...from the jukebox. It was playing an instrument, and at first it didn t seem to notice anyone... Then, the second it did notice, it disappeared. In the blink of an eye. Everyone saw it. And, afterwards, everyone was just staring at the jukebox in complete silence...and then things just...went back to normal. It was as if they all chose to block it out. It freaked me out too. And, even though we--you and me--didn t see the same thing, I believe they are...they must be...related. What the hell s going on? I don t know. My Grandma would call it voodoo, but then she calls everything she can t explain voodoo. How about hallucinations? Or mass hypnosis? In two different places, at the same time? Do you really believe that, April? Don t ask me what I believe. The alternatives... ...are scary, yeah, but is the fact that there are unexplained mysteries in the world any worse than the possibility someone s feeding us nightmares? If you could only... Yeah, Charlie, I think I d actually prefer that. Is Emma around? Haven t seen her. But she knows about the show, so she ll be here. When does the concert start? In less than an hour. I expect the place to be crowded soon, so you should find yourself a spot to sit down. Thanks, Charlie. No problem. Later. I m glad you re here. I need somebody to talk to. Yeah? Me too. What s going on? Charlie? Weird stuff has been happening to me. You go first. Oh, nothing. Doesn t it always? Not like this. I was convinced they were hallucinations, after-effects of my dreams...but yesterday, and last night... Last night? That s incredible. Me too! You haven t heard anything about what happened here last night? Not a word. Now you definitely got my attention. What happened? No problem. Around eleven last night, I was working the bar, and--well, I couldn t see how it started, but the music suddenly changed, and the place went dead quiet. I walked over to the far end of the bar... Something--it wasn t human, definitely not like any human I ve ever seen--just appeared out of thin air where the jukebox is, playing an instrument. At first it didn t seem to notice anyone... ...everyone stood there, watching it, dead silent. Then it looked up, and then it just disappeared. Everyone was staring at the jukebox, and then at each other. And then things just...went back to normal. It was as if they all chose to block it out. It was scary, girl. I couldn t get the image of that creature out of my mind...and the look on its face... It was real, that s for sure. As real as you and me. But different. Don t interrupt. What happened? You haven t heard anything about what happened here last night? No. Tell me. Sorry, girl. Go on. This is gonna be hard to believe...but it s true, I swear to you. Of course I ll believe you, girl. Last night, I came home, and Mickey and Fiona were watching the screen. So I joined them. We watched a documentary about the rainforest, and...and... What happened? The room turned into a jungle. Are you serious? No. I m lying to you. Of course I m sure! I was there, Fiona was there, Mickey...we all saw the same thing. A jungle. But only for a split second. Then it was gone. Just like that. And it wasn t like a hologram--it was more real than that. It smelled right. The air was thick and humid, and...and it didn t feel synthetic, like those shows they have. It felt real. The worst part was, it looked familiar. Like something from a...a dream. I recognized the place. And I recognized the emotions I had being there. From where? Like I said, from dreams. And from...experiences I ve had...these past few days. Strange stuff. Scary stuff. But I d rather not talk about those experiences now. I understand. Wow. Heavy. It s amazing how similar our stories are. And it scares me. Because...have you considered the possibility you ve been drugged, Charlie? Or subjected to some holographic experiment? You prefer that to the alternatives? That we re going crazy, or that there s actually something...something going on, something we can t understand? You think those alternatives are better? I can t tell you, April. All I know is the experience was real to me, as yours was to you, and to a lot of other people. Now I want to hear your story, April. What happened? So what about you, Charlie? What s your story? Any nightmares tonight, April? After last night? Are you kidding? It s a wonder I haven t gone crazy yet. So you re in the "true believer" crowd, then? What do you mean? What I mean is, a lot of the people who were here last night refuse to admit they saw what they saw. Or they blame it on hidden holographic projectors, or drugs in the coffee. That s as good an explanation as any, don t you think? Is it? Amongst all the alternatives, you d prefer to believe in a conspiracy? What, and face that fact that we all might be going mad, or that something really bad is happening? Who knows, April. Perhaps sometimes it s better to embrace the mystery rather than trying to explain it? I believe what I see, Charlie. And sometimes I don t even believe that. Anyway. Let s not talk about that right now, okay? Okay. Charlie? Gotta go find Cortez again. Is this going to be a daily ritual with you guys? I certainly hope not. Bye, Charlie. Later. Mind if I ask you a few questions, Charlie? Can I ask you a few more questions, Charlie? Sure. Why would I mind, girl?
https://w.atwiki.jp/y-game/pages/44.html
スイカゲーム 【すいかげーむ】 ジャンル パズル 対応機種 iOS,Android 発売日 2021年12月9日 定価 240円 プレイ人数 1人 レーティング CERO A(全年齢対象) 備考 ダウンロード専売 容量 284.0MB スイカゲーム対応機種 スイカゲームに対応している機種は、 Nintendo Switch Aladdin X(プロジェクター) iphone(2024 1/1) Android(2024 4/11) スイカゲームには、4つの機種が対応しています。 一番身近なのが、Nintendo Switchとなっております。 残念ながら、スマホ版は存在しないそうです。公式も出してないと言っているので、現在出ているスマホ版はすべて偽物です。 ↑2024/1/1,2024/4/11改正 スイカゲーム(Android版)プレイ方法 1.右下の⬅➡カーソルで雲を動かす 2.⬇ボタンで落とす 左利き、右利きが選べて、左手の場合ボタンは左に来る。 スマホを横向き、縦向きに選べることもできる。 あとは、普通のスイカゲームと同じ。 スイカゲームy-game wiki(Nintendo Switch版) スイカゲームAndroid版ついに登場! スイカゲームは,2021年12月9日にNintendo Switch版がリリースされ,さらに2024年1月1日にiOS版も配信された人気のパズルゲーム。 プレイヤーは,同じ種類のフルーツを組み合わせて,少しずつ大きなフルーツへ進化させていく。 Switch版とiOS版をあわせた累計DL数は,2024年4月11日時点で890万DLを超えているという。 Aladdin X スイカゲーム公式はこちら スイカゲームNintendo Switch版(Nintendo Store)はこちらから 240円(税込み) 詳しくはこちら スイカゲームiOS版(App store)はこちら 240円(税込み) 詳しくはこちら スイカゲームAndroid版(Google play)はこちら ■タイトル: スイカゲーム-Aladdin X ■提供会社:Aladdin X Inc. ■対応OS:Android 5.1以降 ■提供開始日: 2024年4月11日(木) ■価格:240円(税込) ■権利表記 :(C) 2021 Aladdin X Inc. ■公式サイト: https //www.aladdinx.jp/pages/suika-game ■公式X https //twitter.com/SuikaGame_jp フルーツを進化させてスイカを作ろう!最後の最後に大逆転が..!?
https://w.atwiki.jp/soulcalibur_v/pages/31.html
キャラBGM キャラ BGM 御剣 The Invincible Blade マキシ Let My Soul Burn ヴォルド Amid the Pure Insanity ジークフリート Till Fate Writes My Epitaph アイヴィー Without the Blessing of Fate エッジマスター Master of Edges ナイトメア Pavor Nocturnus アスタロス Chainless Disaster セルバンテス The Storm Bringer ラファエル Blood Thirst Concerto ティラ Mischievous Whispers ヒルダ Daybreaker アルゴル Regalia ツヴァイ Sleepless An Untamed Beast ヴィオラ Wandering Seer ピュラ Wings of Sorrow ピュラΩ Adorned with Evil パトロクロス Sword of Resolution αパトロクロス Virtuous Heart ナツ Faster than a Howling Wind シバ A High-Spirited Tiger レイシャ Where Springs Not Fail アイオーン Brutal Instinct 吉光 Tread Ye the Path of Bravery エリュシオン Sacred Dawn キリク Samsara The Wheel of Eternity エツィオ Venice Rooftops(SCV mix) デビル仁 Antares ダンピエール Midnight Mystique サウンドトラック すでに発売決定! → SOULCALIBUR V ORIGINAL SOUNDTRACK
https://w.atwiki.jp/ce00582/pages/3086.html
import java.awt.*; import java.awt.event.*; class game03 extends Frame implements Runnable{ int s,t; int m; int gun; int dg; int mx[]=new int[501]; int my[]=new int[501]; int mz[]=new int[501]; int x[]=new int[16]; int y[]=new int[16]; int z[]=new int[16]; public static void main(String [] args) { Frame f=new game03(); f.setTitle("game03"); f.setSize(700,700); f.setBackground(Color.yellow); f.setVisible(true); } game03(){ Thread th=new Thread(this); th.start(); addWindowListener(new stopwin()); } class stopwin extends WindowAdapter{ public void windowClosing(WindowEvent we){System.exit(0);} } public void run(){ int dx,dy,maxx,minx; for (s=1;s 6;s++){ x[s]=2+s; y[s]=10; z[s]=1; } for (s=6;s 11;s++){ x[s]=s-3; y[s]=9; z[s]=1; } for (s=11;s 16;s++){ x[s]=s-8; y[s]=8; z[s]=1; } t=1; dg=1; dx=1; gun=5; while(t 500){ dg=1; if (Math.random() 0.5)dg=-1; gun=gun+dg; if (gun 1)gun=1; if (gun 10)gun=10; mx[t]=gun; my[t]=0; mz[t]=1; for (m=1;m t;m++){ my[m]=my[m]+1; } for (s=1;s 16;s++){ x[s]=x[s]+dx; } maxx=-999; for (s=1;s 16;s++){ if (x[s] maxx)maxx=x[s]; } minx=999; for (s=1;s 16;s++){ if (x[s] minx)minx=x[s]; } dy=0; if (maxx 9)dx=-1; if (minx 2)dx=1; if (maxx 9)dy=-1; if (minx 2)dy=-1; for (s=1;s 16;s++){ y[s]=y[s]+dy; } repaint(); try{ Thread.sleep(500); }catch(InterruptedException e){} t=t+1; } } public void paint(Graphics g){ g.fillRect(100+50*gun,600,50,50); for (m=1;m t;m++){ g.fillRect(100+50*mx[m],500-50*my[m],10,10); } for (s=1;s 16;s++){ g.fillRect(100+50*x[s],500-50*y[s],20,20); } } }
https://w.atwiki.jp/tool_encode/pages/515.html
2011-07-20 10 39 49 (Wed) SOUL EATER SubTitle Source Size crf fps time memo #41 「クルクルクルル~博士は踊る、新しき世界?~」 BD 410MB 18 9.42 fps 1h00m05s - #42 「進撃!ババ・ヤガーの城~なんかモヤモヤする?~」 BD 467MB 18 9.11 fps 1h02m05s - #43 「最後の魔道具~武器無しキッドのミッションインポッシブル?~」 BD 596MB 18 7.86 fps 1h11m55s - #44 「弱虫クロナの決意~いつもそばにいてくれた君に?~」 BD 484MB 18 8.71 fps 1h05m05s - #45 「退魔の波長~猛攻、怒りの魔人狩り?~」 BD 479MB 18 8.27 fps 1h08m25s AACx2 #46 「武か修羅か~決戦、ミフネvsブラック☆スター?~」 BD 509MB 18 8.46 fps 1h06m51s - #47 「奇跡のちゃぶ台返し~翔べ!僕らのデス・シティーロボ?~」 BD 607MB 18 7.80 fps 1h12m31s - #48 「武器(デスサイズ)を持った死神様~一寸先はヤミだらけ?~」 BD 551MB 18 8.23 fps 1h08m45s - #49 「阿修羅覚醒~世界の行き着く果てへ?~」 BD 556MB 18 8.04 fps 1h10m19s - #50 「イチかバチか?!~神を超える男たち?~」 BD 555MB 18 8.01 fps 1h10m39s - #51 「合言葉は勇気!」 BD 448MB 18 8.84 fps 1h02m40s AACx2 -#41 「クルクルクルル~博士は踊る、新しき世界?~」 Start: 8 42 47.91 "--------------------------------------------------------------------------------------------" 入力avs SOULEATER-BD03.avs 出力mp4 "SOUL EATER 41 「クルクルクルル~博士は踊る、新しき世界?~」.mp4" avs [info] 1920x1080p 0 0 @ 24000/1001 fps (cfr) x264 [info] using cpu capabilities MMX2 SSE2Fast SSSE3 FastShuffle SSE4.1 Cache64 x264 [info] profile High, level 4.1 x264 [info] frame I 335 Avg QP 14.33 size 134548 PSNR Mean Y 52.53 U 54.67 V 55.17 Avg 53.11 Global 52.84 x264 [info] frame P 11442 Avg QP 16.78 size 19842 PSNR Mean Y 51.99 U 54.56 V 55.00 Avg 52.40 Global 51.09 x264 [info] frame B 22150 Avg QP 20.15 size 6013 PSNR Mean Y 50.90 U 53.82 V 54.27 Avg 51.62 Global 50.88 x264 [info] consecutive B-frames 10.9% 7.2% 9.1% 51.9% 20.8% x264 [info] mb I I16..4 37.1% 38.6% 24.2% x264 [info] mb P I16..4 10.3% 0.0% 3.8% P16..4 14.7% 4.0% 1.9% 0.0% 0.0% skip 65.3% x264 [info] mb B I16..4 1.7% 0.0% 0.5% B16..8 8.7% 1.5% 0.3% direct 1.1% skip 86.1% L0 39.8% L1 53.9% BI 6.3% x264 [info] 8x8 transform intra 5.3% inter 77.1% x264 [info] direct mvs spatial 100.0% temporal 0.0% x264 [info] coded y,uvDC,uvAC intra 33.0% 45.7% 22.5% inter 4.8% 4.4% 0.5% x264 [info] i16 v,h,dc,p 42% 25% 16% 17% x264 [info] i8 v,h,dc,ddl,ddr,vr,hd,vl,hu 22% 18% 22% 5% 5% 6% 6% 7% 8% x264 [info] i4 v,h,dc,ddl,ddr,vr,hd,vl,hu 25% 21% 28% 4% 5% 4% 4% 4% 4% x264 [info] i8c dc,h,v,p 47% 30% 15% 8% x264 [info] Weighted P-Frames Y 4.9% UV 3.1% x264 [info] ref P L0 66.3% 7.3% 16.8% 8.9% 0.7% x264 [info] ref B L0 80.5% 14.1% 5.4% x264 [info] ref B L1 92.1% 7.9% x264 [info] SSIM Mean Y 0.9954044 (23.377db) x264 [info] PSNR Mean Y 51.282 U 54.082 V 54.526 Avg 51.897 Global 50.965 kb/s 2291.35 encoded 33927 frames, 9.42 fps, 2291.35 kb/s "--------------------------------------------------------------------------------------------" End: 9 42 52.00 TOP -#42 「進撃!ババ・ヤガーの城~なんかモヤモヤする?~」 Start: 9 43 59.28 "--------------------------------------------------------------------------------------------" 入力avs SOULEATER-BD04.avs 出力mp4 "SOUL EATER 42 「進撃!ババ・ヤガーの城~なんかモヤモヤする?~」.mp4" avs [info] 1920x1080p 0 0 @ 24000/1001 fps (cfr) x264 [info] using cpu capabilities MMX2 SSE2Fast SSSE3 FastShuffle SSE4.1 Cache64 x264 [info] profile High, level 4.1 x264 [info] frame I 368 Avg QP 14.38 size 136381 PSNR Mean Y 52.70 U 54.40 V 54.38 Avg 53.10 Global 52.74 x264 [info] frame P 10686 Avg QP 16.83 size 23358 PSNR Mean Y 51.18 U 53.51 V 53.29 Avg 51.67 Global 50.73 x264 [info] frame B 22874 Avg QP 20.18 size 7216 PSNR Mean Y 51.01 U 53.35 V 53.22 Avg 51.55 Global 50.73 x264 [info] consecutive B-frames 8.0% 7.5% 9.4% 53.6% 21.5% x264 [info] mb I I16..4 37.3% 39.4% 23.3% x264 [info] mb P I16..4 12.8% 0.0% 5.0% P16..4 13.1% 3.9% 1.7% 0.0% 0.0% skip 63.5% x264 [info] mb B I16..4 1.9% 0.0% 0.7% B16..8 8.0% 1.6% 0.4% direct 1.3% skip 86.1% L0 40.2% L1 52.5% BI 7.3% x264 [info] 8x8 transform intra 5.1% inter 77.0% x264 [info] direct mvs spatial 100.0% temporal 0.0% x264 [info] coded y,uvDC,uvAC intra 34.5% 50.7% 24.9% inter 4.9% 5.1% 0.6% x264 [info] i16 v,h,dc,p 43% 24% 15% 17% x264 [info] i8 v,h,dc,ddl,ddr,vr,hd,vl,hu 24% 17% 21% 6% 5% 6% 6% 7% 8% x264 [info] i4 v,h,dc,ddl,ddr,vr,hd,vl,hu 25% 19% 26% 5% 6% 5% 5% 5% 4% x264 [info] i8c dc,h,v,p 43% 29% 16% 11% x264 [info] Weighted P-Frames Y 5.3% UV 3.3% x264 [info] ref P L0 64.2% 7.1% 17.5% 10.5% 0.8% x264 [info] ref B L0 79.0% 15.3% 5.7% x264 [info] ref B L1 91.7% 8.3% x264 [info] SSIM Mean Y 0.9954669 (23.436db) x264 [info] PSNR Mean Y 51.085 U 53.413 V 53.254 Avg 51.605 Global 50.750 kb/s 2628.01 encoded 33928 frames, 9.11 fps, 2628.01 kb/s "--------------------------------------------------------------------------------------------" End:10 46 04.94 TOP -#43 「最後の魔道具~武器無しキッドのミッションインポッシブル?~」 Start: 7 29 48.66 "--------------------------------------------------------------------------------------------" 入力avs SOULEATER-BD05.avs 出力mp4 "SOUL EATER 43 「最後の魔道具~武器無しキッドのミッションインポッシブル?~」.mp4" avs [info] 1920x1080p 0 0 @ 24000/1001 fps (cfr) x264 [info] using cpu capabilities MMX2 SSE2Fast SSSE3 FastShuffle SSE4.1 Cache64 x264 [info] profile High, level 4.1 x264 [info] frame I 341 Avg QP 14.55 size 173713 PSNR Mean Y 51.92 U 53.47 V 53.53 Avg 52.31 Global 51.96 x264 [info] frame P 10748 Avg QP 17.43 size 32039 PSNR Mean Y 50.13 U 52.43 V 52.40 Avg 50.68 Global 49.85 x264 [info] frame B 22836 Avg QP 20.52 size 8607 PSNR Mean Y 49.56 U 52.10 V 52.26 Avg 50.20 Global 49.40 x264 [info] consecutive B-frames 8.4% 7.8% 11.1% 43.7% 29.1% x264 [info] mb I I16..4 31.9% 44.0% 24.1% x264 [info] mb P I16..4 16.8% 0.0% 5.9% P16..4 19.1% 6.4% 2.8% 0.0% 0.0% skip 48.9% x264 [info] mb B I16..4 1.9% 0.0% 0.6% B16..8 14.4% 2.4% 0.5% direct 1.5% skip 78.8% L0 43.4% L1 50.0% BI 6.6% x264 [info] 8x8 transform intra 4.5% inter 75.6% x264 [info] direct mvs spatial 100.0% temporal 0.0% x264 [info] coded y,uvDC,uvAC intra 31.2% 46.5% 21.3% inter 7.6% 6.7% 0.8% x264 [info] i16 v,h,dc,p 43% 26% 14% 17% x264 [info] i8 v,h,dc,ddl,ddr,vr,hd,vl,hu 23% 19% 18% 5% 5% 6% 6% 8% 9% x264 [info] i4 v,h,dc,ddl,ddr,vr,hd,vl,hu 25% 21% 27% 5% 5% 5% 5% 4% 4% x264 [info] i8c dc,h,v,p 46% 30% 15% 9% x264 [info] Weighted P-Frames Y 4.8% UV 3.0% x264 [info] ref P L0 60.2% 7.2% 20.9% 11.1% 0.6% x264 [info] ref B L0 80.9% 14.1% 5.0% x264 [info] ref B L1 90.4% 9.6% x264 [info] SSIM Mean Y 0.9945705 (22.652db) x264 [info] PSNR Mean Y 49.766 U 52.217 V 52.316 Avg 50.375 Global 49.557 kb/s 3393.09 encoded 33925 frames, 7.86 fps, 3393.10 kb/s "--------------------------------------------------------------------------------------------" End: 8 41 43.31 TOP -#44 「弱虫クロナの決意~いつもそばにいてくれた君に?~」 Start:10 47 09.65 "--------------------------------------------------------------------------------------------" 入力avs SOULEATER-BD06.avs 出力mp4 "SOUL EATER 44 「弱虫クロナの決意~いつもそばにいてくれた君に?~」.mp4" avs [info] 1920x1080p 0 0 @ 24000/1001 fps (cfr) x264 [info] using cpu capabilities MMX2 SSE2Fast SSSE3 FastShuffle SSE4.1 Cache64 x264 [info] profile High, level 4.1 x264 [info] frame I 351 Avg QP 14.38 size 114452 PSNR Mean Y 53.07 U 54.83 V 54.80 Avg 53.51 Global 53.07 x264 [info] frame P 10710 Avg QP 16.89 size 25306 PSNR Mean Y 51.36 U 53.39 V 53.25 Avg 51.74 Global 50.68 x264 [info] frame B 22865 Avg QP 20.02 size 7495 PSNR Mean Y 51.14 U 53.45 V 53.32 Avg 51.69 Global 50.64 x264 [info] consecutive B-frames 7.7% 8.3% 10.0% 52.0% 21.9% x264 [info] mb I I16..4 38.6% 38.9% 22.5% x264 [info] mb P I16..4 14.8% 0.0% 5.4% P16..4 15.7% 4.6% 2.1% 0.0% 0.0% skip 57.4% x264 [info] mb B I16..4 2.1% 0.0% 0.7% B16..8 10.6% 1.9% 0.4% direct 1.4% skip 82.8% L0 41.9% L1 51.5% BI 6.6% x264 [info] 8x8 transform intra 4.3% inter 76.8% x264 [info] direct mvs spatial 99.9% temporal 0.1% x264 [info] coded y,uvDC,uvAC intra 31.9% 49.1% 22.4% inter 6.0% 6.5% 0.8% x264 [info] i16 v,h,dc,p 45% 23% 15% 16% x264 [info] i8 v,h,dc,ddl,ddr,vr,hd,vl,hu 24% 17% 23% 5% 5% 6% 6% 6% 8% x264 [info] i4 v,h,dc,ddl,ddr,vr,hd,vl,hu 26% 19% 28% 4% 5% 5% 4% 4% 4% x264 [info] i8c dc,h,v,p 43% 29% 17% 11% x264 [info] Weighted P-Frames Y 5.8% UV 3.8% x264 [info] ref P L0 61.4% 7.4% 18.7% 11.7% 0.9% x264 [info] ref B L0 79.9% 14.7% 5.4% x264 [info] ref B L1 91.5% 8.5% x264 [info] SSIM Mean Y 0.9949397 (22.958db) x264 [info] PSNR Mean Y 51.225 U 53.448 V 53.315 Avg 51.725 Global 50.673 kb/s 2728.36 encoded 33926 frames, 8.71 fps, 2728.37 kb/s "--------------------------------------------------------------------------------------------" End:11 52 05.81 TOP -#45 「退魔の波長~猛攻、怒りの魔人狩り?~」 Start:12 52 48.02 "--------------------------------------------------------------------------------------------" 入力avs SOULEATER-BD07.avs 出力mp4 "SOUL EATER 45 「退魔の波長~猛攻、怒りの魔人狩り?~」.mp4" avs [info] 1920x1080p 0 0 @ 24000/1001 fps (cfr) x264 [info] using cpu capabilities MMX2 SSE2Fast SSSE3 FastShuffle SSE4.1 Cache64 x264 [info] profile High, level 4.1 x264 [info] frame I 363 Avg QP 14.40 size 87940 PSNR Mean Y 53.40 U 55.48 V 55.25 Avg 53.89 Global 53.60 x264 [info] frame P 11060 Avg QP 17.11 size 23987 PSNR Mean Y 52.57 U 54.88 V 54.50 Avg 52.91 Global 51.43 x264 [info] frame B 22526 Avg QP 19.85 size 7081 PSNR Mean Y 51.76 U 54.48 V 54.20 Avg 52.37 Global 51.48 x264 [info] consecutive B-frames 8.9% 8.8% 11.7% 46.6% 24.0% x264 [info] mb I I16..4 39.0% 40.4% 20.6% x264 [info] mb P I16..4 18.7% 0.0% 6.2% P16..4 15.2% 4.3% 1.6% 0.0% 0.0% skip 53.9% x264 [info] mb B I16..4 2.5% 0.0% 0.7% B16..8 11.3% 2.0% 0.4% direct 1.4% skip 81.8% L0 41.2% L1 53.3% BI 5.5% x264 [info] 8x8 transform intra 3.8% inter 78.6% x264 [info] direct mvs spatial 99.9% temporal 0.1% x264 [info] coded y,uvDC,uvAC intra 28.5% 43.4% 17.3% inter 5.6% 6.0% 0.5% x264 [info] i16 v,h,dc,p 44% 24% 14% 18% x264 [info] i8 v,h,dc,ddl,ddr,vr,hd,vl,hu 26% 17% 23% 5% 4% 6% 5% 6% 7% x264 [info] i4 v,h,dc,ddl,ddr,vr,hd,vl,hu 24% 19% 32% 4% 5% 4% 4% 4% 4% x264 [info] i8c dc,h,v,p 46% 28% 16% 10% x264 [info] Weighted P-Frames Y 6.9% UV 4.6% x264 [info] ref P L0 64.1% 7.0% 18.2% 9.8% 0.8% x264 [info] ref B L0 82.7% 12.9% 4.4% x264 [info] ref B L1 92.7% 7.3% x264 [info] SSIM Mean Y 0.9954986 (23.467db) x264 [info] PSNR Mean Y 52.042 U 54.622 V 54.312 Avg 52.563 Global 51.480 kb/s 2580.45 encoded 33949 frames, 8.27 fps, 2580.45 kb/s "--------------------------------------------------------------------------------------------" End:14 01 13.26 TOP -#46 「武か修羅か~決戦、ミフネvsブラック☆スター?~」 Start:20 34 07.04 "--------------------------------------------------------------------------------------------" 入力avs SOULEATER-BD01.avs 出力mp4 "SOUL EATER 46 「武か修羅か~決戦、ミフネvsブラック☆スター?~」.mp4" avs [info] 1920x1080p 0 0 @ 24000/1001 fps (cfr) x264 [info] using cpu capabilities MMX2 SSE2Fast SSSE3 FastShuffle SSE4.1 Cache64 x264 [info] profile High, level 4.1 x264 [info] frame I 333 Avg QP 14.45 size 118208 PSNR Mean Y 52.77 U 55.17 V 55.42 Avg 53.36 Global 52.99 x264 [info] frame P 10632 Avg QP 17.08 size 27593 PSNR Mean Y 50.98 U 53.75 V 53.68 Avg 51.48 Global 50.58 x264 [info] frame B 22960 Avg QP 20.25 size 7670 PSNR Mean Y 50.68 U 53.87 V 53.93 Avg 51.42 Global 50.55 x264 [info] consecutive B-frames 7.6% 8.2% 10.8% 46.5% 26.9% x264 [info] mb I I16..4 37.9% 39.8% 22.3% x264 [info] mb P I16..4 14.9% 0.0% 6.1% P16..4 16.4% 5.1% 2.2% 0.0% 0.0% skip 55.3% x264 [info] mb B I16..4 1.9% 0.0% 0.6% B16..8 11.5% 2.1% 0.5% direct 1.5% skip 81.9% L0 42.4% L1 51.8% BI 5.8% x264 [info] 8x8 transform intra 4.2% inter 76.7% x264 [info] direct mvs spatial 99.9% temporal 0.1% x264 [info] coded y,uvDC,uvAC intra 33.6% 46.7% 21.3% inter 6.3% 6.1% 0.7% x264 [info] i16 v,h,dc,p 44% 24% 15% 17% x264 [info] i8 v,h,dc,ddl,ddr,vr,hd,vl,hu 24% 19% 22% 5% 5% 6% 6% 7% 8% x264 [info] i4 v,h,dc,ddl,ddr,vr,hd,vl,hu 25% 20% 28% 4% 5% 5% 5% 4% 4% x264 [info] i8c dc,h,v,p 45% 29% 16% 10% x264 [info] Weighted P-Frames Y 5.6% UV 3.5% x264 [info] ref P L0 61.7% 7.2% 18.9% 11.5% 0.7% x264 [info] ref B L0 79.4% 15.3% 5.3% x264 [info] ref B L1 90.7% 9.3% x264 [info] SSIM Mean Y 0.9949867 (22.999db) x264 [info] PSNR Mean Y 50.796 U 53.846 V 53.867 Avg 51.462 Global 50.579 kb/s 2876.92 encoded 33925 frames, 8.46 fps, 2876.92 kb/s "--------------------------------------------------------------------------------------------" End:21 40 58.01 TOP -#47 「奇跡のちゃぶ台返し~翔べ!僕らのデス・シティーロボ?~」 Start:21 42 05.20 "--------------------------------------------------------------------------------------------" 入力avs SOULEATER-BD02.avs 出力mp4 "SOUL EATER 47 「奇跡のちゃぶ台返し~翔べ!僕らのデス・シティーロボ?~」.mp4" avs [info] 1920x1080p 0 0 @ 24000/1001 fps (cfr) x264 [info] using cpu capabilities MMX2 SSE2Fast SSSE3 FastShuffle SSE4.1 Cache64 x264 [info] profile High, level 4.1 x264 [info] frame I 357 Avg QP 14.45 size 119895 PSNR Mean Y 52.82 U 55.03 V 54.77 Avg 53.29 Global 52.86 x264 [info] frame P 11455 Avg QP 17.35 size 28822 PSNR Mean Y 51.30 U 54.14 V 53.71 Avg 51.84 Global 50.62 x264 [info] frame B 22111 Avg QP 20.15 size 10806 PSNR Mean Y 50.89 U 53.84 V 53.47 Avg 51.52 Global 50.44 x264 [info] consecutive B-frames 9.9% 9.4% 12.7% 48.2% 19.8% x264 [info] mb I I16..4 36.3% 42.7% 21.1% x264 [info] mb P I16..4 18.7% 0.0% 6.6% P16..4 16.0% 5.1% 2.1% 0.0% 0.0% skip 51.6% x264 [info] mb B I16..4 3.0% 0.0% 1.1% B16..8 12.0% 2.7% 0.6% direct 1.9% skip 78.6% L0 42.1% L1 51.3% BI 6.7% x264 [info] 8x8 transform intra 3.7% inter 76.3% x264 [info] direct mvs spatial 100.0% temporal 0.0% x264 [info] coded y,uvDC,uvAC intra 32.5% 43.8% 18.8% inter 7.3% 7.6% 1.0% x264 [info] i16 v,h,dc,p 42% 24% 14% 19% x264 [info] i8 v,h,dc,ddl,ddr,vr,hd,vl,hu 22% 19% 21% 5% 5% 6% 6% 7% 8% x264 [info] i4 v,h,dc,ddl,ddr,vr,hd,vl,hu 22% 19% 28% 5% 6% 5% 5% 5% 5% x264 [info] i8c dc,h,v,p 48% 27% 15% 11% x264 [info] Weighted P-Frames Y 6.5% UV 4.2% x264 [info] ref P L0 61.4% 7.5% 18.6% 11.7% 0.8% x264 [info] ref B L0 78.4% 15.9% 5.7% x264 [info] ref B L1 91.2% 8.8% x264 [info] SSIM Mean Y 0.9949497 (22.967db) x264 [info] PSNR Mean Y 51.048 U 53.957 V 53.562 Avg 51.644 Global 50.518 kb/s 3459.81 encoded 33923 frames, 7.80 fps, 3459.81 kb/s "--------------------------------------------------------------------------------------------" End:22 54 36.71 TOP -#48 「武器(デスサイズ)を持った死神様~一寸先はヤミだらけ?~」 Start:22 55 44.16 "--------------------------------------------------------------------------------------------" 入力avs SOULEATER-BD03.avs 出力mp4 "SOUL EATER 48 「武器(デスサイズ)を持った死神様~一寸先はヤミだらけ?~」.mp4" avs [info] 1920x1080p 0 0 @ 24000/1001 fps (cfr) x264 [info] using cpu capabilities MMX2 SSE2Fast SSSE3 FastShuffle SSE4.1 Cache64 x264 [info] profile High, level 4.1 x264 [info] frame I 323 Avg QP 14.47 size 129012 PSNR Mean Y 52.95 U 54.86 V 55.04 Avg 53.40 Global 52.91 x264 [info] frame P 10936 Avg QP 17.35 size 29419 PSNR Mean Y 50.81 U 53.24 V 53.18 Avg 51.26 Global 50.43 x264 [info] frame B 22666 Avg QP 20.28 size 8362 PSNR Mean Y 50.56 U 53.36 V 53.47 Avg 51.22 Global 50.43 x264 [info] consecutive B-frames 8.5% 8.5% 11.3% 47.4% 24.4% x264 [info] mb I I16..4 42.1% 35.0% 22.9% x264 [info] mb P I16..4 17.2% 0.0% 6.1% P16..4 16.3% 5.3% 2.2% 0.0% 0.0% skip 52.9% x264 [info] mb B I16..4 2.4% 0.0% 0.7% B16..8 11.6% 2.3% 0.5% direct 1.5% skip 81.0% L0 42.1% L1 51.4% BI 6.5% x264 [info] 8x8 transform intra 3.2% inter 75.8% x264 [info] direct mvs spatial 99.9% temporal 0.1% x264 [info] coded y,uvDC,uvAC intra 28.7% 45.6% 20.0% inter 6.5% 6.3% 0.7% x264 [info] i16 v,h,dc,p 43% 26% 14% 17% x264 [info] i8 v,h,dc,ddl,ddr,vr,hd,vl,hu 21% 17% 27% 5% 5% 5% 6% 7% 8% x264 [info] i4 v,h,dc,ddl,ddr,vr,hd,vl,hu 23% 20% 29% 5% 5% 5% 5% 4% 4% x264 [info] i8c dc,h,v,p 42% 32% 15% 11% x264 [info] Weighted P-Frames Y 6.2% UV 3.8% x264 [info] ref P L0 60.8% 7.7% 19.0% 11.6% 0.9% x264 [info] ref B L0 79.0% 15.7% 5.3% x264 [info] ref B L1 91.2% 8.8% x264 [info] SSIM Mean Y 0.9954922 (23.460db) x264 [info] PSNR Mean Y 50.664 U 53.333 V 53.393 Avg 51.255 Global 50.448 kb/s 3126.14 encoded 33925 frames, 8.23 fps, 3126.15 kb/s "--------------------------------------------------------------------------------------------" End: 0 04 29.26 TOP -#49 「阿修羅覚醒~世界の行き着く果てへ?~」 Start: 0 05 34.73 "--------------------------------------------------------------------------------------------" 入力avs SOULEATER-BD04.avs 出力mp4 "SOUL EATER 49 「阿修羅覚醒~世界の行き着く果てへ?~」.mp4" avs [info] 1920x1080p 0 0 @ 24000/1001 fps (cfr) x264 [info] using cpu capabilities MMX2 SSE2Fast SSSE3 FastShuffle SSE4.1 Cache64 x264 [info] profile High, level 4.1 x264 [info] frame I 324 Avg QP 14.51 size 124372 PSNR Mean Y 52.56 U 55.63 V 55.52 Avg 53.15 Global 52.87 x264 [info] frame P 10761 Avg QP 17.43 size 29609 PSNR Mean Y 50.77 U 54.22 V 53.90 Avg 51.42 Global 50.51 x264 [info] frame B 22841 Avg QP 20.36 size 8726 PSNR Mean Y 50.41 U 54.25 V 54.04 Avg 51.17 Global 50.42 x264 [info] consecutive B-frames 8.4% 8.0% 9.5% 45.9% 28.2% x264 [info] mb I I16..4 37.2% 39.4% 23.4% x264 [info] mb P I16..4 18.3% 0.0% 6.8% P16..4 17.0% 5.6% 2.2% 0.0% 0.0% skip 50.1% x264 [info] mb B I16..4 2.4% 0.0% 0.7% B16..8 13.1% 2.7% 0.6% direct 1.5% skip 79.1% L0 42.7% L1 50.3% BI 7.1% x264 [info] 8x8 transform intra 3.4% inter 76.6% x264 [info] direct mvs spatial 100.0% temporal 0.0% x264 [info] coded y,uvDC,uvAC intra 29.7% 46.6% 20.2% inter 6.8% 7.0% 0.8% x264 [info] i16 v,h,dc,p 43% 26% 14% 17% x264 [info] i8 v,h,dc,ddl,ddr,vr,hd,vl,hu 22% 18% 23% 6% 5% 6% 6% 7% 9% x264 [info] i4 v,h,dc,ddl,ddr,vr,hd,vl,hu 22% 20% 30% 5% 6% 5% 5% 4% 4% x264 [info] i8c dc,h,v,p 45% 28% 15% 12% x264 [info] Weighted P-Frames Y 4.7% UV 3.0% x264 [info] ref P L0 60.5% 6.9% 20.6% 11.5% 0.6% x264 [info] ref B L0 81.9% 13.3% 4.8% x264 [info] ref B L1 91.9% 8.1% x264 [info] SSIM Mean Y 0.9949291 (22.949db) x264 [info] PSNR Mean Y 50.544 U 54.252 V 54.010 Avg 51.269 Global 50.462 kb/s 3156.03 encoded 33926 frames, 8.04 fps, 3156.04 kb/s "--------------------------------------------------------------------------------------------" End: 1 15 53.52 TOP -#50 「イチかバチか?!~神を超える男たち?~」 Start: 9 51 55.50 "--------------------------------------------------------------------------------------------" 入力avs SOULEATER-BD05.avs 出力mp4 "SOUL EATER 50 「イチかバチか?!~神を超える男たち?~」.mp4" avs [info] 1920x1080p 0 0 @ 24000/1001 fps (cfr) x264 [info] using cpu capabilities MMX2 SSE2Fast SSSE3 FastShuffle SSE4.1 Cache64 x264 [info] profile High, level 4.1 x264 [info] frame I 347 Avg QP 14.46 size 122587 PSNR Mean Y 52.95 U 55.24 V 55.07 Avg 53.43 Global 53.06 x264 [info] frame P 10734 Avg QP 17.44 size 28688 PSNR Mean Y 51.41 U 53.81 V 53.76 Avg 51.84 Global 50.57 x264 [info] frame B 22841 Avg QP 20.25 size 9036 PSNR Mean Y 50.56 U 53.47 V 53.33 Avg 51.21 Global 50.45 x264 [info] consecutive B-frames 8.1% 8.0% 11.4% 45.6% 26.9% x264 [info] mb I I16..4 42.2% 33.8% 24.0% x264 [info] mb P I16..4 18.8% 0.0% 6.2% P16..4 15.8% 5.2% 2.0% 0.0% 0.0% skip 52.1% x264 [info] mb B I16..4 3.0% 0.0% 0.7% B16..8 12.2% 2.7% 0.6% direct 1.8% skip 79.0% L0 41.6% L1 50.8% BI 7.7% x264 [info] 8x8 transform intra 3.0% inter 76.9% x264 [info] direct mvs spatial 100.0% temporal 0.0% x264 [info] coded y,uvDC,uvAC intra 27.2% 50.3% 20.6% inter 6.7% 7.7% 0.9% x264 [info] i16 v,h,dc,p 42% 24% 14% 21% x264 [info] i8 v,h,dc,ddl,ddr,vr,hd,vl,hu 22% 17% 24% 6% 5% 5% 6% 7% 8% x264 [info] i4 v,h,dc,ddl,ddr,vr,hd,vl,hu 22% 20% 31% 5% 6% 4% 5% 4% 4% x264 [info] i8c dc,h,v,p 40% 29% 16% 14% x264 [info] Weighted P-Frames Y 6.2% UV 4.3% x264 [info] ref P L0 61.4% 7.6% 18.9% 11.3% 0.8% x264 [info] ref B L0 79.9% 14.8% 5.3% x264 [info] ref B L1 91.0% 9.0% x264 [info] SSIM Mean Y 0.9953610 (23.336db) x264 [info] PSNR Mean Y 50.856 U 53.596 V 53.487 Avg 51.432 Global 50.509 kb/s 3148.71 encoded 33922 frames, 8.01 fps, 3148.71 kb/s "--------------------------------------------------------------------------------------------" End:11 02 34.50 TOP -#51 「合言葉は勇気!」 Start:11 03 39.19 "--------------------------------------------------------------------------------------------" 入力avs SOULEATER-BD06.avs 出力mp4 "SOUL EATER 51 「合言葉は勇気!」.mp4" avs [info] 1920x1080p 0 0 @ 24000/1001 fps (cfr) x264 [info] using cpu capabilities MMX2 SSE2Fast SSSE3 FastShuffle SSE4.1 Cache64 x264 [info] profile High, level 4.1 x264 [info] frame I 289 Avg QP 14.46 size 127469 PSNR Mean Y 52.80 U 55.25 V 55.04 Avg 53.34 Global 52.87 x264 [info] frame P 10201 Avg QP 17.31 size 23548 PSNR Mean Y 51.35 U 54.25 V 53.67 Avg 51.87 Global 50.97 x264 [info] frame B 22741 Avg QP 20.51 size 6514 PSNR Mean Y 50.50 U 53.55 V 53.15 Avg 51.16 Global 50.72 x264 [info] consecutive B-frames 7.1% 6.1% 11.3% 51.4% 24.1% x264 [info] mb I I16..4 35.7% 40.4% 23.9% x264 [info] mb P I16..4 14.6% 0.0% 4.4% P16..4 17.2% 5.4% 2.2% 0.0% 0.0% skip 56.1% x264 [info] mb B I16..4 2.0% 0.0% 0.4% B16..8 10.8% 2.5% 0.5% direct 1.2% skip 82.6% L0 41.8% L1 51.3% BI 6.9% x264 [info] 8x8 transform intra 4.2% inter 78.2% x264 [info] direct mvs spatial 100.0% temporal 0.0% x264 [info] coded y,uvDC,uvAC intra 25.0% 43.4% 16.7% inter 5.7% 7.5% 1.3% x264 [info] i16 v,h,dc,p 43% 26% 13% 18% x264 [info] i8 v,h,dc,ddl,ddr,vr,hd,vl,hu 19% 19% 21% 7% 5% 6% 6% 8% 10% x264 [info] i4 v,h,dc,ddl,ddr,vr,hd,vl,hu 21% 16% 33% 5% 6% 5% 5% 5% 5% x264 [info] i8c dc,h,v,p 45% 29% 14% 12% x264 [info] Weighted P-Frames Y 5.9% UV 3.7% x264 [info] ref P L0 57.9% 6.8% 19.7% 15.1% 0.6% x264 [info] ref B L0 77.4% 15.5% 7.1% x264 [info] ref B L1 91.7% 8.3% x264 [info] SSIM Mean Y 0.9953192 (23.297db) x264 [info] PSNR Mean Y 50.777 U 53.779 V 53.323 Avg 51.396 Global 50.812 kb/s 2454.17 encoded 33231 frames, 8.84 fps, 2454.17 kb/s "--------------------------------------------------------------------------------------------" End:12 06 19.63 TOP
https://w.atwiki.jp/jpops/pages/15995.html
Plastic Soul Bandをお気に入りに追加 Plastic Soul Bandのリンク #bf Amazon.co.jp ウィジェット Plastic Soul Bandの報道 gnewプラグインエラー「Plastic Soul Band」は見つからないか、接続エラーです。 Plastic Soul Bandとは Plastic Soul Bandの75%は鉛で出来ています。Plastic Soul Bandの10%は鉄の意志で出来ています。Plastic Soul Bandの9%は波動で出来ています。Plastic Soul Bandの4%は時間で出来ています。Plastic Soul Bandの1%は元気玉で出来ています。Plastic Soul Bandの1%は砂糖で出来ています。 Plastic Soul Band@ウィキペディア Plastic Soul Band Amazon.co.jp ウィジェット 掲示板 名前(HN) カキコミ すべてのコメントを見る ページ先頭へ Plastic Soul Band このページについて このページはPlastic Soul Bandのインターネット上の情報を集めたリンク集のようなものです。ブックマークしておけば、日々更新されるPlastic Soul Bandに関連する最新情報にアクセスすることができます。 情報収集はプログラムで行っているため、名前が同じであるが異なるカテゴリーの情報が掲載される場合があります。ご了承ください。 リンク先の内容を保証するものではありません。ご自身の責任でクリックしてください。